12.1.14
packageRight Click > Create > Rendering > URP Asset (with Universal Renderer)
Project Settings > Graphics > Scriptable Render Pipeline Settings
MonoCircularUserAreaProvider
component to it.
b. Ensure that Gizmos are enabled in your Scene view. You should see a blue avatar with concentric circles around it. The position and rotation of the avatar determine the location and direction the user will start at. The VR Home Screen menu will appear in front of the user when they are in this position in your environment.
c. Change the Walkable Radius
value of the MonoCircularUserAreaProvider
component. The concentric circles will update to reflect the new value. Set this value to match the area you want the user to be able to walk around in.
Unity toolbar > MXR > Scene Exporter
. A window titled MXR Scene Exporter
will open.Validate
button. This will validate your scene and violations (if any) in your scene will be highlighted. Click on an issue to expand it. A brief description and any relevant GameObject or Asset will be shown.
Export Scene
button to export the file ✅mxrus
file has finished building and has exported, you’ll see a build report that will show the different assets that have been packaged. Use the build report to verify the size of your environment and identify large assets to optimize or remove: